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Science Fiction » alt.startrek » Voyager / Slipstream question
| Voyager / Slipstream question [message #242332] |
Mo, 27 März 2006 19:35 |
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According to the Captain Janeway's log, Voyager couldn't use
Slipstream for more than an hour, due to the stress on the ships hull.
In that hour, they traveled 300 light years.
OK.
If they take say 23 hours off for rest and repair between trips into
slipstream - shouldn't they be able to travel an additional 1,500
light years every week, and that's assuming that they take weekends
off?
Yes, I know, getting them home in a month would wreck the storyline,
but hey! LOL
My guess is that Starfleet forbade her from using slipstream (or
going over Warp 5) because of damage to subspace.
John H. Schneider II
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| Re: Voyager / Slipstream question [message #242334 ] |
Mo, 27 März 2006 21:05 |
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John H. Schneider II wrote:
> According to the Captain Janeway's log, Voyager couldn't use
> Slipstream for more than an hour, due to the stress on the ships hull.
> In that hour, they traveled 300 light years.
>
> OK.
>
> If they take say 23 hours off for rest and repair between trips into
> slipstream - shouldn't they be able to travel an additional 1,500
> light years every week, and that's assuming that they take weekends
> off?
What if the damage can't be repaired though? There may be
only so much patching of the hull structure you can do
before the whole ship just starts coming apart. And even
if it could be done, a 23 hours may be conservative - if
they have to find a planet or asteroid with suitable ore,
mine it, refine it, and manufacture hull plates and
girders, that could mean resting up for a few weeks after
every couple of trips.
> Yes, I know, getting them home in a month would wreck the storyline,
> but hey! LOL
>
> My guess is that Starfleet forbade her from using slipstream (or
> going over Warp 5) because of damage to subspace.
I very much doubt Janeway would let a little thing like
that get in her way.
--
Graham Kennedy
Creator and Author,
Daystrom Institute Technical Library
http://www.ditl.org
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| Re: Voyager / Slipstream question [message #242335 ] |
Mo, 27 März 2006 21:32 |
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"Graham Kennedy" <graham [at] ditl.org> wrote in message
news:FHWVf.106$TF.383 [at] news-1.opaltelecom.net...
> I very much doubt Janeway would let a little thing like
> that get in her way.
Is that a rib on our estimable captain? ^_^ :D
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| Re: Voyager / Slipstream question [message #242337 ] |
Mo, 27 März 2006 22:53 |
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Snake wrote:
> "Graham Kennedy" <graham [at] ditl.org> wrote in message
> news:FHWVf.106$TF.383 [at] news-1.opaltelecom.net...
>> I very much doubt Janeway would let a little thing like
>> that get in her way.
>
> Is that a rib on our estimable captain? ^_^ :D
I think you made a spelling mistake there. It's not
spelled "estimable", it's spelled "psychotic nutcase".
--
Graham Kennedy
Creator and Author,
Daystrom Institute Technical Library
http://www.ditl.org
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| Re: Voyager / Slipstream question [message #242339 ] |
Di, 28 März 2006 00:36 |
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On Mon, 27 Mar 2006 20:05:22 +0100, Graham Kennedy <graham [at] ditl.org>
wrote:
>John H. Schneider II wrote:
>> According to the Captain Janeway's log, Voyager couldn't use
>> Slipstream for more than an hour, due to the stress on the ships hull.
>> In that hour, they traveled 300 light years.
>>
>> OK.
>>
>> If they take say 23 hours off for rest and repair between trips into
>> slipstream - shouldn't they be able to travel an additional 1,500
>> light years every week, and that's assuming that they take weekends
>> off?
>
>What if the damage can't be repaired though? There may be
>only so much patching of the hull structure you can do
>before the whole ship just starts coming apart.
You do have a point, although they never seemed to have that much
trouble making repairs - or building new shuttles to replace the fleet
of them that kept getting destroyed.
>And even
>if it could be done, a 23 hours may be conservative - if
>they have to find a planet or asteroid with suitable ore,
>mine it, refine it, and manufacture hull plates and
>girders, that could mean resting up for a few weeks after
>every couple of trips.
True. Although 10 minutes slipstream a day could get them an extra
50 light years a day without all of the hull stress for the full hour.
Interestingly enough, back in the Federation, this technology could
make major differences in combat, with Star Fleet ships showing up in
battle zones hours or days before the opposition would expect them -
even at maximum warp.
>
>> Yes, I know, getting them home in a month would wreck the storyline,
>> but hey! LOL
>>
>> My guess is that Starfleet forbade her from using slipstream (or
>> going over Warp 5) because of damage to subspace.
>
>I very much doubt Janeway would let a little thing like
>that get in her way.
True, but it might to take a while for her to get past the computer
lockouts that Star Fleet would put in place to keep Voyager from
breaking the speed limit. Then she'd have to ask if she had enough
money to pay all of the tickets that the Federation Police would give
her ;-)
John H. Schneider II
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| Re: Voyager / Slipstream question [message #242347 ] |
Di, 28 März 2006 02:42 |
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From what I remember, with the one exception of that one sector of space
shown in the TNG episode in season 7, there are no limitations on how fast a
ship can go up to warp 10. Of course, "All Good Things..." had ships going
warp 13, but that was in the future, and an alternate one at that.
"John H. Schneider II" <JHSII [at] IX.Netcom.Com> wrote in message
news:dh7g22plui73mo5r74b77p8tsb5tn1ihq0 [at] 4ax.com...
> According to the Captain Janeway's log, Voyager couldn't use
> Slipstream for more than an hour, due to the stress on the ships hull.
> In that hour, they traveled 300 light years.
>
> OK.
>
> If they take say 23 hours off for rest and repair between trips into
> slipstream - shouldn't they be able to travel an additional 1,500
> light years every week, and that's assuming that they take weekends
> off?
>
> Yes, I know, getting them home in a month would wreck the storyline,
> but hey! LOL
>
> My guess is that Starfleet forbade her from using slipstream (or
> going over Warp 5) because of damage to subspace.
>
> John H. Schneider II
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| Re: Voyager / Slipstream question [message #242350 ] |
Di, 28 März 2006 03:51 |
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On Mon, 27 Mar 2006 19:42:01 -0500, Benjamin Pavsner wrote:
> From what I remember, with the one exception of that one sector of space
> shown in the TNG episode in season 7, there are no limitations on how fast a
> ship can go up to warp 10. Of course, "All Good Things..." had ships going
> warp 13, but that was in the future, and an alternate one at that.
A few TOS episodes had the Enterprise going past warp 10.
--
Lance Corporal "Hammer" Schultz
Promote someone else.
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| Re: Voyager / Slipstream question [message #242351 ] |
Di, 28 März 2006 03:57 |
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TOS and TNG reportedly use different "formulas" to figure out warp speeds. I
think TOS uses warp factor cubed (warp 2 is 8 times the speed of light, 3 is
27 times and so on).
"Lance Corporal "Hammer" Schultz" <starfist.at.gmail.dot.com> wrote in
message news:1dodbz8mvkn0h.dlg [at] starfist.thorsfinni...
> On Mon, 27 Mar 2006 19:42:01 -0500, Benjamin Pavsner wrote:
>
> > From what I remember, with the one exception of that one sector of space
> > shown in the TNG episode in season 7, there are no limitations on how
fast a
> > ship can go up to warp 10. Of course, "All Good Things..." had ships
going
> > warp 13, but that was in the future, and an alternate one at that.
>
> A few TOS episodes had the Enterprise going past warp 10.
>
> --
> Lance Corporal "Hammer" Schultz
> Promote someone else.
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| Re: Voyager / Slipstream question [message #242366 ] |
Di, 28 März 2006 14:16 |
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On Mon, 27 Mar 2006 19:42:01 -0500, "Benjamin Pavsner"
<pavsnerp [at] bellsouth.net> wrote:
>From what I remember, with the one exception of that one sector of space
>shown in the TNG episode in season 7, there are no limitations on how fast a
>ship can go up to warp 10. Of course, "All Good Things..." had ships going
>warp 13, but that was in the future, and an alternate one at that.
But there is a regulation that starships cannot exceed Warp 5
because it damages subspace. I can remember that several times Picard
asked for or was granted authorization to exceed that limit, although
I can't remember in which episodes that it happened.
Once that they have that problem "solved", they'll have to redraw
the warp curve again, or else we'll have a Captain ordering his ship
to "Proceed at Warp 9.99999999999999999999999999999999 to wherever"
and by the time that the Captain finishes letting the navigator know
what speed he wants to go, they could already be there.
John H. Schneider II
>"John H. Schneider II" <JHSII [at] IX.Netcom.Com> wrote in message
>news:dh7g22plui73mo5r74b77p8tsb5tn1ihq0 [at] 4ax.com...
>> According to the Captain Janeway's log, Voyager couldn't use
>> Slipstream for more than an hour, due to the stress on the ships hull.
>> In that hour, they traveled 300 light years.
>>
>> OK.
>>
>> If they take say 23 hours off for rest and repair between trips into
>> slipstream - shouldn't they be able to travel an additional 1,500
>> light years every week, and that's assuming that they take weekends
>> off?
>>
>> Yes, I know, getting them home in a month would wreck the storyline,
>> but hey! LOL
>>
>> My guess is that Starfleet forbade her from using slipstream (or
>> going over Warp 5) because of damage to subspace.
>>
>> John H. Schneider II
>
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| Re: Voyager / Slipstream question [message #242368 ] |
Di, 28 März 2006 17:55 |
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John H. Schneider II wrote:
> On Mon, 27 Mar 2006 20:05:22 +0100, Graham Kennedy <graham [at] ditl.org>
> wrote:
>
>> John H. Schneider II wrote:
>>> According to the Captain Janeway's log, Voyager couldn't use
>>> Slipstream for more than an hour, due to the stress on the ships hull.
>>> In that hour, they traveled 300 light years.
>>>
>>> OK.
>>>
>>> If they take say 23 hours off for rest and repair between trips into
>>> slipstream - shouldn't they be able to travel an additional 1,500
>>> light years every week, and that's assuming that they take weekends
>>> off?
>> What if the damage can't be repaired though? There may be
>> only so much patching of the hull structure you can do
>> before the whole ship just starts coming apart.
>
> You do have a point, although they never seemed to have that much
> trouble making repairs - or building new shuttles to replace the fleet
> of them that kept getting destroyed.
True. But the fact that I can usually repair my
car when it breaks down doesn't mean that I could
repair it if somebody spent an hour a day dropping
2 ton boulders on it, every day for a month.
>> And even
>> if it could be done, a 23 hours may be conservative - if
>> they have to find a planet or asteroid with suitable ore,
>> mine it, refine it, and manufacture hull plates and
>> girders, that could mean resting up for a few weeks after
>> every couple of trips.
>
> True. Although 10 minutes slipstream a day could get them an extra
> 50 light years a day without all of the hull stress for the full hour.
And again, we don't know if this is doable. Simply
posit that the repair time for any slipstream jaunt
always exceeds the time gained by that jaunt. Maybe
it doesn't work out that way, but maybe it does - and
the fact that the crew didn't use it sure indicates
that there's *some* reason not to.
> Interestingly enough, back in the Federation, this technology could
> make major differences in combat, with Star Fleet ships showing up in
> battle zones hours or days before the opposition would expect them -
> even at maximum warp.
I imagine Starfleet would have to design ships
specially to withstand slipstream - reinforced
hulls, boosted structural integrity fields and
such. On the plus side, that might make them
more damage resistant I guess.
--
Graham Kennedy
Creator and Author,
Daystrom Institute Technical Library
http://www.ditl.org
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